Shape
Agree what it has to do
Scope, constraints and success criteria in writing, before anything gets built.
Independent developer · Web · Mobile · Unity
I'm Maxwell Cadman. I design and build complete products on my own — from the first idea through to the store listing — across web platforms, native mobile apps and Unity games.
Selected work
Each project below is working software, not a mockup. Public links sit beside the claims where available, and products moving through store release are labelled plainly.
01
Live · Web, iOS & Android
A calm, modern home for an ancient practice — a multilingual web platform with a searchable library of all 64 hexagrams, plus local-first mobile apps for casting, reflection and journaling.
Read the case study
02
Live on App Store · Android testing
A turn-based alchemy game about reading a changing cauldron. Ten handcrafted career orders, reactive ingredients, and a brew that can always take one more thing — or be ruined by it.
Read the case study
03
App Store review · Android testing
Push-your-luck dice with deterministic scoring, an eleven-port career against distinct AI rivals, and connected tables for two to six players. Every roll verified before release.
Read the case study
04
Live on App Store · Android testing
A portrait logistics puzzle. Thirty handcrafted contracts across six yards, routed through a single free forklift slot, with solver-backed hints and interruption-safe recovery.
Read the case study
05
Live · Studio & storefront
The independent studio behind three completed mobile games, bringing brand, storefront, per-game support and privacy together on Cloudflare.
Read the case study
Verify it yourself
These links lead to products and listings that are public today. Release-stage work is labelled separately, and the figures describe product scope rather than estimated audience or revenue.
Live web platform
Cast a reading, browse 64 guides and inspect the multilingual product.
Open the site
Live storefront
The studio site for three completed mobile games, with two live App Store listings, per-game support, and release status kept current.
Open the site
Live App Store listing
Inspect the public iOS product page, release details and privacy information.
View on the App Store
Live App Store listing
Explore the public iPhone listing for the complete moonlit alchemy strategy game.
View on the App Store
Live App Store listing
Explore the public iOS listing for the complete logistics puzzle game.
View on the App Store
What I do
Most projects need product thinking and engineering to stay connected. I do both, which removes the hand-offs where intent usually gets lost.
01
Mobile games from prototype to store release — systems, content pipelines, accessibility and build automation.
Unity work
02
Native and React Native applications that work offline first and survive real-world interruption.
Mobile work
03
Fast, accessible, search-focused sites and the auth, payments and email behind them.
Platform work
04
Store submission, release engineering, QA and the operational work that makes a launch hold.
Release work
How I work
Shape
Scope, constraints and success criteria in writing, before anything gets built.
Design
Flows, states and the hard cases — including what happens when things go wrong.
Build
Working software you can open, with tests and accessibility checks carried along the way.
Launch
Store submission, release engineering, monitoring and the follow-up a real launch needs.
About
I'm an independent developer based in Melbourne, Australia. I build across web, mobile and Unity, and I'm happiest turning ambitious ideas into products that feel calm, considered and ready for real users.
I can join at the beginning to help shape the product, or step into an existing build to improve the experience, strengthen the engineering and get it over the line.
For clients that means fewer hand-offs, direct communication, and one person keeping the experience and the implementation moving in the same direction.
Have something in mind?
Tell me what you're making, where it stands today, and what a successful launch looks like.
Available for select projects · Usually replies within 1–2 business days
Prefer to talk it through?
A quick first conversation about your project and whether we're a good fit.
A focused discussion about scope, technical approach and practical next steps.