Maxwell Cadman Melbourne

Independent developer · Web · Mobile · Unity

Products people can use, trust and remember.

I'm Maxwell Cadman. I design and build complete products on my own — from the first idea through to the store listing — across web platforms, native mobile apps and Unity games.

Available for select projects

Four complete products · Web · iOS · Android

Melbourne, Australia · Working remotely

I-Ching Oracle Space illustrated reading screen
Stircery alchemy gameplay screen
Riverboat Zilch dice table screen
Cargo Sort logistics puzzle screen

Selected products, designed, engineered and shipped across web, iOS and Android.

Selected work

Complete products, built end to end.

Each project below is working software, not a mockup. Public links sit beside the claims where available, and products moving through store release are labelled plainly.

01

Live · Web, iOS & Android

I‑Ching Oracle Space

A calm, modern home for an ancient practice — a multilingual web platform with a searchable library of all 64 hexagrams, plus local-first mobile apps for casting, reflection and journaling.

  • React Native
  • Cloudflare
  • Supabase
  • Stripe
I-Ching Oracle Space shown on a tabletop with cast coins

02

Live on App Store · Android testing

Stircery

A turn-based alchemy game about reading a changing cauldron. Ten handcrafted career orders, reactive ingredients, and a brew that can always take one more thing — or be ruined by it.

  • Unity 6
  • C#
  • Solver-verified
Stircery key art: a moonlit alchemy stall with a copper still

03

App Store review · Android testing

Riverboat Zilch

Push-your-luck dice with deterministic scoring, an eleven-port career against distinct AI rivals, and connected tables for two to six players. Every roll verified before release.

  • Unity 6
  • Online multiplayer
  • 46,656 rolls verified
Riverboat Zilch key art: ivory dice on green felt in a brass table

04

Live on App Store · Android testing

Cargo Sort

A portrait logistics puzzle. Thirty handcrafted contracts across six yards, routed through a single free forklift slot, with solver-backed hints and interruption-safe recovery.

  • Unity 6
  • 30 contracts
  • Solver-backed hints
Cargo Sort key art: four colourful trucks in a logistics yard

05

Live · Studio & storefront

Quick Fix Games

The independent studio behind three completed mobile games, bringing brand, storefront, per-game support and privacy together on Cloudflare.

  • Static site
  • Cloudflare Pages
  • Brand & storefront
The Quick Fix Games mark: a D-pad with a lightning bolt

How I work

Clear decisions. Visible progress. No mystery.

Shape

Agree what it has to do

Scope, constraints and success criteria in writing, before anything gets built.

Design

Make the experience concrete

Flows, states and the hard cases — including what happens when things go wrong.

Build

Ship in reviewable pieces

Working software you can open, with tests and accessibility checks carried along the way.

Launch

Get it through the door

Store submission, release engineering, monitoring and the follow-up a real launch needs.

Maxwell Cadman

About

A developer who stays close to the whole product.

I'm an independent developer based in Melbourne, Australia. I build across web, mobile and Unity, and I'm happiest turning ambitious ideas into products that feel calm, considered and ready for real users.

I can join at the beginning to help shape the product, or step into an existing build to improve the experience, strengthen the engineering and get it over the line.

For clients that means fewer hand-offs, direct communication, and one person keeping the experience and the implementation moving in the same direction.

Based
Melbourne, Australia · Remote
Works across
Web · iOS · Android · Unity
Collaboration
Direct, senior and hands-on
Products
Four complete products across web and mobile

View LinkedIn profile

Have something in mind?

Let's build the version people want to keep using.

Tell me what you're making, where it stands today, and what a successful launch looks like.

Available for select projects · Usually replies within 1–2 business days

Prefer to talk it through?

Discovery call 15 min

A quick first conversation about your project and whether we're a good fit.

Project consultation 30 min

A focused discussion about scope, technical approach and practical next steps.

hello@maxwellcadman.com

Start with a short brief

No account or upload required.

What are you building?

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