Maxwell Cadman Melbourne
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Unity game development

Mobile games taken from a prototype that proves the idea through to a build that passes review — systems, content, accessibility and the release pipeline that puts it in front of players.

What it covers

The parts that decide whether it ships.

Game systems that hold up

Rules engines, progression, economies and save systems designed to be testable rather than tuned by feel alone.

Content pipelines

Authoring tools and validation so that levels, recipes or contracts can be produced and verified at volume instead of hand-checked.

Accessibility built in

Text scaling, contrast, reduced motion, screen-reader labels and comfortable touch targets treated as requirements, not polish.

Release engineering

Android AAB and iOS production pipelines with automated test coverage, so shipping a build is a command rather than a ritual.

Evidence

Done before, and inspectable.

Three Unity games taken through App Store and Google Play submission: Stircery and Cargo Sort are live on iOS, Riverboat Zilch is in review, and all three Android releases are in closed testing.

Have something in mind?

Tell me what you're building.

Start a project