Scoring you can trust
Every combination — ones, fives, triples, straights and specials — resolves deterministically, and the in-game rules screen lets a player check any result against the dice they kept.
App Store review · Android testing
Push-your-luck dice done as a polished modern classic. Keep the scorers, build the pot, and decide when to bank — solo against distinct rivals, around one phone, or on connected tables for two to six players.
01
The design problem
Everyone who plays a 10,000-style dice game already knows the rules, so the product cannot win on novelty. It has to win on feel, fairness and the quality of the table — and any scoring mistake is immediately obvious to the player.
Every combination — ones, fives, triples, straights and specials — resolves deterministically, and the in-game rules screen lets a player check any result against the dice they kept.
Four AI regulars with distinct risk appetites turn the solo voyage into a series of opponents rather than a string of score targets.
Flick, settle, select, bank. The whole interface exists to make one question — stop or roll again — feel physical.
Cosmetic dice and felts never affect odds, and connected tables use preset reactions instead of free-form chat.
02
Engineering and release
Because the scoring rules are finite, they can be proven rather than sampled. Every possible roll of six dice — all 46,656 of them — is evaluated against the scoring table in test, so a scoring regression cannot reach a build.
All 46,656 six-dice outcomes are verified against the expected scoring result, making the rules engine provably correct rather than spot-checked.
Match state lives on the service, not the client. A dropped connection reconnects into the same match instead of forfeiting it.
Online play needs no account: a pseudonymous installation identity carries ratings and history, stored as a hash rather than personal data.
Career, Quick Match, Daily Roll and Pass & Play all run with no connection and no account at all.
Verified delivery
Production builds and store submissions are complete. The iOS release is waiting for App Store review and the Android release remains in closed testing; the figures above describe product scope rather than estimated audience or revenue.